NBA2K has been the premiere basketball game for over 5 years, and one of the most successful and well received sports franchises ever. As Frontend Art Lead, I had to make sure that we put together an amazing UI package for the most ambitious NBA 2K yet.
This year, we were looking to overhaul our MyCareer mode. With the inclusion of a cinematic story mode put together by Spike Lee, MyCareer was shaping up to be huge, so the UI needed to match.
Our general look for this year was pushed forth by our art director Herman, who drew from the LED pattern we had established for the rest of the front end, adding bold blocks of text and color to punch up what we would call our “super” menus — high profile screens that would get a lot of traffic and needed a lot of love.
I got to work, fleshing these ideas out to build some of the core pieces that would make up the most popular mode in our game, MyCareer.
A major showcase piece of the revamped MyCareer mode for NBA 2K16 is the Free Agency menu.
Unlike most other Frontend screens, this screen, while requiring user interaction, also required a very specific flow and interactive sequence for users — guiding them through a highly presentational experience .